Version 1.0 story route

Garden of Witches Chapter Walkthrough: 1.0 Story Route

Clear Chapters 1–5 and Epilogues 1–3, checking Sil's House and the Armory between clears before entering Challenge Mode.

Sil speaking with Fiena during the Garden of Witches story
Direct answer

Complete Chapters 1–5, then Epilogues 1–3 on the same progressing save. Check the Armory after every clear because new skills can unlock through progress. After Epilogue 3, continue that cleared save to reach the Challenge Mode version of Sil's House.

Quick route

Chapter 1Chapter 2Chapter 3Chapter 4Chapter 5Epilogue 1Epilogue 2Epilogue 3Challenge Mode

Chapter-by-chapter preparation

Route stepPlayer goalArmory check after clear
Chapter 1Learn the default Scissors rhythm and preserve enough health to finish the routeLook for the first additional loadout options
Chapter 2Confirm whether the Spell covers the weapon's unsafe momentCompare any new option against one fixed baseline
Chapter 3Build a coherent Imprint and Relic interaction rather than collecting unrelated powerRead every newly unlocked tooltip
Chapter 4Prepare a loop that handles both groups and durable targetsSave the loadout that clears consistently
Chapter 5Finish the main route without replacing a stable build immediately before the clearConfirm the Epilogue route appears on the same save
Epilogue 1Revalidate the build against post-story pressureCheck for permanent progress
Epilogue 2Complete the route and inspect newly available skillsOfficial notes say new skills can unlock through later Epilogues
Epilogue 3Clear the final 1.0 story stepContinue this cleared save for Challenge Mode

Between chapters: five checks

  1. Return to Sil's House and make sure the latest clear saved.
  2. Open the Armory and inspect newly available Scissors, Spells and Special Skills.
  3. Read the current 1.0 tooltip before equipping an unlock.
  4. Change one loadout slot, not the whole build, when testing the new option.
  5. Keep the previous reliable loadout in mind so a weak experiment does not block the route.

The walkthrough does not assign unverified bosses, rooms or rewards to chapter numbers. The useful player need is the progression state: what to clear, what to inspect afterward and how to avoid continuing the wrong save.

Progression not appearing: troubleshooting

What you seeLikely causeAction
Next chapter or Epilogue does not appearThe clear did not complete or the game opened an earlier saveReturn to the title screen, select the most recent progressing save and verify the last clear
Expected Scissors or Spell is absentThe unlock condition is not complete or the Armory has not been recheckedContinue chapter progress, return home and inspect the Armory again
Challenge Mode is missingEpilogue 3 is not cleared on this saveFinish Epilogue 3, keep that save and choose Continue
Sil's House looks unchanged after the clearWrong save or normal story state loadedExit and continue the exact Epilogue 3-cleared save
An old guide describes a different routeIt targets Early AccessUse the five chapters plus three Epilogues structure from the 1.0 notes

After Epilogue 3

Challenge Mode is not a shortcut for unfinished story progress. The official sequence is: clear Epilogue 3, continue the cleared save, arrive in Challenge Mode Sil's House, prepare the build, then leave through the door. Use the dedicated Challenge Mode guide if the mode or entrance does not appear.

Version and source boundary

Team Tapas' official 1.0 notes confirm five main chapters, Epilogues 1–3, later skill unlocks and the Challenge Mode transition. Room sequences and run rewards remain variable; this route does not present guessed encounter details as fact.

Build continuity across the route

Do not replace a functioning loadout merely because a new item unlocks. Keep the old baseline, read the new tooltip and test one slot in the next comparable room. Chapter progress asks for reliable execution more often than a theoretical maximum assembled from unfamiliar parts.

Before each clear attempt, identify one failure from the prior run: interrupted combo, unsafe charge, missing range, weak group control or poor recovery. Change the slot that addresses that failure. After the attempt, check whether the symptom changed. This creates a useful progression record even when random rewards differ.

Save-state discipline

Use the most recent progressing save for Chapters and Epilogues. After Epilogue 3, preserve that cleared state and choose Continue. If the interface opens normal story Sil's House, verify the selected save before reinstalling or changing files. The official transition depends on progress state, not a secret menu combination.

Frequently asked questions

How many chapters are in Garden of Witches 1.0?

The official 1.0 route has five main chapters followed by Epilogues 1, 2 and 3.

What should I do after each chapter?

Return to Sil's House, inspect the Armory for new Scissors or Spells, read current tooltips and keep the cleared save.

What unlocks after Epilogue 3?

Challenge Mode unlocks. Continue the cleared save to enter the Challenge Mode version of Sil's House.